| HTrans<float>() |
| HTrans<float>(const HTrans<float>& z) |
| HTrans<float>(const Float_t* x) |
| HTrans<float>(const Double_t* x) |
| ~HTrans<float>() |
float* | Array() |
const float* | Array() const |
float* | ArrT() |
const float* | ArrT() const |
float* | ArrX() |
const float* | ArrX() const |
float* | ArrY() |
const float* | ArrY() const |
float* | ArrZ() |
const float* | ArrZ() const |
float | CM(Int_t i, Int_t j) const |
float& | CM(Int_t i, Int_t j) |
HPoint<float> | GetBaseVec(Int_t b) const |
void | GetBaseVec(Int_t b, Float_t* x) const |
void | GetBaseVec(Int_t b, Double_t* x) const |
HPoint<float> | GetPos() const |
void | GetPos(Float_t* x) const |
void | GetPos(Double_t* x) const |
void | GetPos(float& x, float& y, float& z) const |
void | GetRotAngles(Float_t* x) const |
void | GetScale(float& sx, float& sy, float& sz) const |
float | Invert() |
float | InvertWithoutRow4() |
void | Move(const HTrans<float>& a, Int_t ai, float amount) |
void | Move3(const HTrans<float>& a, float x, float y, float z) |
void | Move3LF(float x, float y, float z) |
void | Move3PF(float x, float y, float z) |
void | MoveLF(Int_t ai, float amount) |
void | MovePF(Int_t ai, float amount) |
HPoint<float> | Multiply(const HPoint<float>& v, float w = 1) const |
void | MultiplyIP(HPoint<float>& v, float w = 1) const |
void | MultiplyVec3(const float* in, float w, float* out) const |
void | MultiplyVec3IP(float* in, float w) const |
void | MultLeft(const HTrans<float>& t) |
void | MultLeft3x3(const float* m) |
void | MultLeft3x3transposed(const float* m) |
void | MultRight(const HTrans<float>& t) |
void | MultRight3x3(const float* m) |
void | MultRight3x3transposed(const float* m) |
float | Norm3Column(Int_t col) |
const float* | operator const float*() const |
float* | operator float*() |
float | operator()(Int_t i, Int_t j) const |
float& | operator()(Int_t i, Int_t j) |
HTrans<float> | operator*(const HTrans<float>& t) |
void | operator*=(const HTrans<float>& t) |
HTrans<float>& | operator=(const HTrans<float>&) |
float | operator[](Int_t i) const |
float& | operator[](Int_t i) |
float | Orto3Column(Int_t col, Int_t ref) |
void | OrtoNorm3() |
float | OrtoNorm3Column(Int_t col, Int_t ref) |
void | Print() const |
float* | PtrBaseVec(Int_t b) |
const float* | PtrBaseVec(Int_t b) const |
float* | PtrBaseVecX() |
const float* | PtrBaseVecX() const |
float* | PtrBaseVecY() |
const float* | PtrBaseVecY() const |
float* | PtrBaseVecZ() |
const float* | PtrBaseVecZ() const |
float* | PtrPos() |
HPoint<float> | Rotate(const HPoint<float>& v) const |
void | Rotate(const HTrans<float>& a, Int_t i1, Int_t i2, float amount) |
void | RotateBackVec3(const float* in, float* out) const |
void | RotateIP(HPoint<float>& v) const |
void | RotateLF(Int_t i1, Int_t i2, float amount) |
void | RotatePF(Int_t i1, Int_t i2, float amount) |
void | RotateVec3(const float* in, float* out) const |
void | RotateVec3IP(float* in) const |
void | Scale(float sx, float sy, float sz) |
void | SetBaseVec(Int_t b, Float_t* x) |
void | SetBaseVec(Int_t b, Double_t* x) |
void | SetBaseVec(Int_t b, float x, float y, float z) |
void | SetBaseVecViaCross(Int_t i) |
void | SetFromArray(const Float_t* arr) |
void | SetFromArray(const Double_t* arr) |
void | SetPos(const Float_t* x) |
void | SetPos(const Double_t* x) |
void | SetPos(const HTrans<float>& t) |
void | SetPos(float x, float y, float z) |
void | SetRotByAngles(Float_t a1, Float_t a2, Float_t a3) |
void | SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const Text_t* pat) |
void | SetTrans(const HTrans<float>& t) |
void | SetupRotation(Int_t i, Int_t j, float f) |
void | Transpose() |
void | TransposeRotationPart() |
void | UnitRot() |
void | UnitTrans() |
float | Unscale() |
void | Unscale(float& sx, float& sy, float& sz) |