| HTransF() |
| HTransF(const HTransF& z) |
| HTransF(const HTrans<Double_t>& z) |
| ~HTransF() |
float* | HTrans<float>::Array() |
const float* | HTrans<float>::Array() const |
float* | HTrans<float>::ArrT() |
const float* | HTrans<float>::ArrT() const |
float* | HTrans<float>::ArrX() |
const float* | HTrans<float>::ArrX() const |
float* | HTrans<float>::ArrY() |
const float* | HTrans<float>::ArrY() const |
float* | HTrans<float>::ArrZ() |
const float* | HTrans<float>::ArrZ() const |
static TClass* | Class() |
float | HTrans<float>::CM(Int_t i, Int_t j) const |
float& | HTrans<float>::CM(Int_t i, Int_t j) |
HPoint<float> | HTrans<float>::GetBaseVec(Int_t b) const |
void | HTrans<float>::GetBaseVec(Int_t b, Float_t* x) const |
void | HTrans<float>::GetBaseVec(Int_t b, Double_t* x) const |
HPoint<float> | HTrans<float>::GetPos() const |
void | HTrans<float>::GetPos(Float_t* x) const |
void | HTrans<float>::GetPos(Double_t* x) const |
void | HTrans<float>::GetPos(float& x, float& y, float& z) const |
void | HTrans<float>::GetRotAngles(Float_t* x) const |
void | HTrans<float>::GetScale(float& sx, float& sy, float& sz) const |
float | HTrans<float>::Invert() |
float | HTrans<float>::InvertWithoutRow4() |
TClass* | IsA() const |
void | HTrans<float>::Move(const HTrans<float>& a, Int_t ai, float amount) |
void | HTrans<float>::Move3(const HTrans<float>& a, float x, float y, float z) |
void | HTrans<float>::Move3LF(float x, float y, float z) |
void | HTrans<float>::Move3PF(float x, float y, float z) |
void | HTrans<float>::MoveLF(Int_t ai, float amount) |
void | HTrans<float>::MovePF(Int_t ai, float amount) |
HPoint<float> | HTrans<float>::Multiply(const HPoint<float>& v, float w = 1) const |
void | HTrans<float>::MultiplyIP(HPoint<float>& v, float w = 1) const |
void | HTrans<float>::MultiplyVec3(const float* in, float w, float* out) const |
void | HTrans<float>::MultiplyVec3IP(float* in, float w) const |
void | HTrans<float>::MultLeft(const HTrans<float>& t) |
void | HTrans<float>::MultLeft3x3(const float* m) |
void | HTrans<float>::MultLeft3x3transposed(const float* m) |
void | HTrans<float>::MultRight(const HTrans<float>& t) |
void | HTrans<float>::MultRight3x3(const float* m) |
void | HTrans<float>::MultRight3x3transposed(const float* m) |
float | HTrans<float>::Norm3Column(Int_t col) |
const float* | HTrans<float>::operator const float*() const |
float* | HTrans<float>::operator float*() |
float | HTrans<float>::operator()(Int_t i, Int_t j) const |
float& | HTrans<float>::operator()(Int_t i, Int_t j) |
HTrans<float> | HTrans<float>::operator*(const HTrans<float>& t) |
void | HTrans<float>::operator*=(const HTrans<float>& t) |
HTransF& | operator=(const HTransF&) |
float | HTrans<float>::operator[](Int_t i) const |
float& | HTrans<float>::operator[](Int_t i) |
float | HTrans<float>::Orto3Column(Int_t col, Int_t ref) |
void | HTrans<float>::OrtoNorm3() |
float | HTrans<float>::OrtoNorm3Column(Int_t col, Int_t ref) |
void | HTrans<float>::Print() const |
float* | HTrans<float>::PtrBaseVec(Int_t b) |
const float* | HTrans<float>::PtrBaseVec(Int_t b) const |
float* | HTrans<float>::PtrBaseVecX() |
const float* | HTrans<float>::PtrBaseVecX() const |
float* | HTrans<float>::PtrBaseVecY() |
const float* | HTrans<float>::PtrBaseVecY() const |
float* | HTrans<float>::PtrBaseVecZ() |
const float* | HTrans<float>::PtrBaseVecZ() const |
float* | HTrans<float>::PtrPos() |
HPoint<float> | HTrans<float>::Rotate(const HPoint<float>& v) const |
void | HTrans<float>::Rotate(const HTrans<float>& a, Int_t i1, Int_t i2, float amount) |
void | HTrans<float>::RotateBackVec3(const float* in, float* out) const |
void | HTrans<float>::RotateIP(HPoint<float>& v) const |
void | HTrans<float>::RotateLF(Int_t i1, Int_t i2, float amount) |
void | HTrans<float>::RotatePF(Int_t i1, Int_t i2, float amount) |
void | HTrans<float>::RotateVec3(const float* in, float* out) const |
void | HTrans<float>::RotateVec3IP(float* in) const |
void | HTrans<float>::Scale(float sx, float sy, float sz) |
void | HTrans<float>::SetBaseVec(Int_t b, Float_t* x) |
void | HTrans<float>::SetBaseVec(Int_t b, Double_t* x) |
void | HTrans<float>::SetBaseVec(Int_t b, float x, float y, float z) |
void | HTrans<float>::SetBaseVecViaCross(Int_t i) |
void | HTrans<float>::SetFromArray(const Float_t* arr) |
void | HTrans<float>::SetFromArray(const Double_t* arr) |
void | HTrans<float>::SetPos(const Float_t* x) |
void | HTrans<float>::SetPos(const Double_t* x) |
void | HTrans<float>::SetPos(const HTrans<float>& t) |
void | HTrans<float>::SetPos(float x, float y, float z) |
void | HTrans<float>::SetRotByAngles(Float_t a1, Float_t a2, Float_t a3) |
void | HTrans<float>::SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const Text_t* pat) |
void | HTrans<float>::SetTrans(const HTrans<float>& t) |
void | HTrans<float>::SetupRotation(Int_t i, Int_t j, float f) |
void | ShowMembers(TMemberInspector& insp) |
void | Streamer(TBuffer& b) |
void | StreamerNVirtual(TBuffer& b) |
void | HTrans<float>::Transpose() |
void | HTrans<float>::TransposeRotationPart() |
void | HTrans<float>::UnitRot() |
void | HTrans<float>::UnitTrans() |
float | HTrans<float>::Unscale() |
void | HTrans<float>::Unscale(float& sx, float& sy, float& sz) |