ScreenText
class description - source file - inheritance tree (.pdf)
private:
void _init()
public:
static void _gled_catalog_init()
ScreenText(const Text_t* n = "ScreenText", const Text_t* t = "0")
ScreenText(const ScreenText&)
~ScreenText()
static TClass* Class()
virtual void CopyLinkRefs(lppZGlass_t& ref_list)
virtual void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list)
virtual void CopyLinks(lpZGlass_t& glass_list)
void ExecuteMir(ZMIR& mir)
static FID_t FID()
ZColor GetBgCol() const
ZColor GetFgCol() const
const Text_t* GetText() const
Int_t GetX() const
Int_t GetY() const
Float_t GetZ() const
static GledNS::ClassInfo* GlassInfo()
virtual TClass* IsA() const
static MID_t Mid_SetBgCol()
static MID_t Mid_SetFgCol()
static MID_t Mid_SetText()
static MID_t Mid_SetX()
static MID_t Mid_SetY()
static MID_t Mid_SetZ()
ScreenText& operator=(const ScreenText&)
const ZColor* PtrBgCol() const
const ZColor* PtrFgCol() const
virtual Int_t RebuildLinkRefs(An_ID_Demangler* c)
ZMIR* S_SetBgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
ZMIR* S_SetFgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
ZMIR* S_SetText(const Text_t* s)
ZMIR* S_SetX(Int_t x)
ZMIR* S_SetY(Int_t y)
ZMIR* S_SetZ(Float_t z)
void SetBgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
void SetFgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
void SetText(const Text_t* s)
void SetX(Int_t x)
void SetY(Int_t y)
void SetZ(Float_t z)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
virtual FID_t VFID() const
virtual GledNS::ClassInfo* VGlassInfo() const
protected:
TString mText X{GS} 7 Textor()
ZColor mFgCol X{GSP} 7 ColorButt(-join=>1)
ZColor mBgCol X{GSP} 7 ColorButt()
Int_t mX X{GS} 7 Value(-range=>[-1000,1000,1], -join=>1)
Int_t mY X{GS} 7 Value(-range=>[0,100,1], -join=>1)
Float_t mZ X{GS} 7 Value(-range=>[0,1,1,1000])
static GledNS::ClassInfo* sap_ScreenText_ci
ScreenText
Displays mText in window coordinates. This class only contains the
instructions, actual work is done by renderers.
void _init()
*** Set all links to 0 ***
Inline Functions
void ~ScreenText()
ScreenText ScreenText(const Text_t* n = "ScreenText", const Text_t* t = "0")
FID_t FID()
FID_t VFID() const
GledNS::ClassInfo* GlassInfo()
GledNS::ClassInfo* VGlassInfo() const
const Text_t* GetText() const
void SetText(const Text_t* s)
ZColor GetFgCol() const
void SetFgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
const ZColor* PtrFgCol() const
ZColor GetBgCol() const
void SetBgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
const ZColor* PtrBgCol() const
Int_t GetX() const
void SetX(Int_t x)
Int_t GetY() const
void SetY(Int_t y)
Float_t GetZ() const
void SetZ(Float_t z)
void CopyLinks(lpZGlass_t& glass_list)
void CopyLinkRefs(lppZGlass_t& ref_list)
void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list)
Int_t RebuildLinkRefs(An_ID_Demangler* c)
void ExecuteMir(ZMIR& mir)
ZMIR* S_SetText(const Text_t* s)
MID_t Mid_SetText()
ZMIR* S_SetFgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
MID_t Mid_SetFgCol()
ZMIR* S_SetBgCol(Float_t r, Float_t g, Float_t b, Float_t a = 1)
MID_t Mid_SetBgCol()
ZMIR* S_SetX(Int_t x)
MID_t Mid_SetX()
ZMIR* S_SetY(Int_t y)
MID_t Mid_SetY()
ZMIR* S_SetZ(Float_t z)
MID_t Mid_SetZ()
void _gled_catalog_init()
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
ScreenText ScreenText(const ScreenText&)
ScreenText& operator=(const ScreenText&)
Last update: Thu Jun 9 15:55:33 2005
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