Color class using RGBA float quadruple.
ZColor() | |
ZColor(Float_t gray) | |
ZColor(const ZColor&) | |
ZColor(Float_t r, Float_t g, Float_t b, Float_t a = 1) | |
virtual | ~ZColor() |
Float_t | a() const |
void | a(Float_t x) |
const Float_t* | array() const |
Float_t | b() const |
void | b(Float_t x) |
static TClass* | Class() |
Float_t | g() const |
void | g(Float_t x) |
Float_t | gray() const |
void | gray(Float_t gray, Float_t a = 1) |
TClass* | IsA() const |
const Float_t* | operator()() const |
ZColor& | operator*=(Float_t a) |
ZColor& | operator+=(ZColor& x) |
ZColor& | operator=(const ZColor&) |
Float_t | operator[](int i) const |
Float_t& | operator[](int i) |
Float_t | r() const |
void | r(Float_t x) |
void | rgb_to_ubyte(UChar_t* ub, bool wrap = false) const |
void | rgba(Float_t r, Float_t g, Float_t b, Float_t a = 1) |
void | rgba_from_ubyte(UChar_t* c) |
void | rgba_from_ubyte(UChar_t r, UChar_t g, UChar_t b, UChar_t a = 255) |
void | ShowMembers(TMemberInspector& insp) |
void | Streamer(TBuffer& b) |
void | StreamerNVirtual(TBuffer& b) |
void | to_ubyte(UChar_t* ub, bool wrap = false) const |
Float_t | mC[4] |