| STabletPoint() |
| STabletPoint(const STabletPoint&) |
| STabletPoint(Float_t _x, Float_t _y, Float_t _z, Float_t _t, Float_t _p) |
| ~STabletPoint() |
HPoint<float>& | HPoint<float>::Add(float _x, float _y, float _z) |
const float* | HPoint<float>::Arr() const |
float* | HPoint<float>::Arr() |
static TClass* | Class() |
float | HPoint<float>::CosTheta() const |
HPoint<float> | HPoint<float>::Cross(const HPoint<float>& b) const |
HPoint<float>& | HPoint<float>::Cross(const HPoint<float>& a, const HPoint<float>& b) |
float | HPoint<float>::Distance(const HPoint<float>& b) const |
float | HPoint<float>::Dot(const HPoint<float>& v) const |
float | HPoint<float>::Dot(const Float_t* v) const |
float | HPoint<float>::Dot(const Double_t* v) const |
float | HPoint<float>::Eta() const |
TClass* | IsA() const |
float | HPoint<float>::Mag() const |
float | HPoint<float>::Mag2() const |
float | HPoint<float>::Magnitude() const |
HPoint<float>& | HPoint<float>::Neg() |
float | HPoint<float>::Normalize(float length = 1) |
const float* | HPoint<float>::operator const float*() const |
float* | HPoint<float>::operator float*() |
STabletPoint& | operator*=(Float_t f) |
STabletPoint& | operator+=(const STabletPoint& a) |
STabletPoint& | operator-=(const STabletPoint& a) |
STabletPoint& | operator/=(Float_t d) |
STabletPoint& | operator=(const STabletPoint&) |
float | HPoint<float>::operator[](Int_t idx) const |
float& | HPoint<float>::operator[](Int_t idx) |
HPoint<float> | HPoint<float>::Orthogonal() const |
void | HPoint<float>::OrthoNormBase(HPoint<float>& a, HPoint<float>& b) const |
float | HPoint<float>::Perp() const |
float | HPoint<float>::Perp2() const |
float | HPoint<float>::Phi() const |
void | Print() const |
void | HPoint<float>::Set(const Float_t* p) |
void | HPoint<float>::Set(const Double_t* p) |
void | HPoint<float>::Set(float _x, float _y, float _z) |
void | ShowMembers(TMemberInspector& insp) |
float | HPoint<float>::SquareDistance(const HPoint<float>& b) const |
float | HPoint<float>::SquareMagnitude() const |
void | Streamer(TBuffer& b) |
void | StreamerNVirtual(TBuffer& b) |
float | HPoint<float>::Theta() const |
void | HPoint<float>::Zero() |