| HTrans<double>() |
| HTrans<double>(const HTrans<double>& z) |
| HTrans<double>(const Float_t* x) |
| HTrans<double>(const Double_t* x) |
| ~HTrans<double>() |
double* | Array() |
const double* | Array() const |
double* | ArrT() |
const double* | ArrT() const |
double* | ArrX() |
const double* | ArrX() const |
double* | ArrY() |
const double* | ArrY() const |
double* | ArrZ() |
const double* | ArrZ() const |
double | CM(Int_t i, Int_t j) const |
double& | CM(Int_t i, Int_t j) |
HPoint<double> | GetBaseVec(Int_t b) const |
void | GetBaseVec(Int_t b, Float_t* x) const |
void | GetBaseVec(Int_t b, Double_t* x) const |
HPoint<double> | GetPos() const |
void | GetPos(Float_t* x) const |
void | GetPos(Double_t* x) const |
void | GetPos(double& x, double& y, double& z) const |
void | GetRotAngles(Float_t* x) const |
void | GetScale(double& sx, double& sy, double& sz) const |
double | Invert() |
double | InvertWithoutRow4() |
void | Move(const HTrans<double>& a, Int_t ai, double amount) |
void | Move3(const HTrans<double>& a, double x, double y, double z) |
void | Move3LF(double x, double y, double z) |
void | Move3PF(double x, double y, double z) |
void | MoveLF(Int_t ai, double amount) |
void | MovePF(Int_t ai, double amount) |
HPoint<double> | Multiply(const HPoint<double>& v, double w = 1) const |
void | MultiplyIP(HPoint<double>& v, double w = 1) const |
void | MultiplyVec3(const double* in, double w, double* out) const |
void | MultiplyVec3IP(double* in, double w) const |
void | MultLeft(const HTrans<double>& t) |
void | MultLeft3x3(const double* m) |
void | MultLeft3x3transposed(const double* m) |
void | MultRight(const HTrans<double>& t) |
void | MultRight3x3(const double* m) |
void | MultRight3x3transposed(const double* m) |
double | Norm3Column(Int_t col) |
const double* | operator const double*() const |
double* | operator double*() |
double | operator()(Int_t i, Int_t j) const |
double& | operator()(Int_t i, Int_t j) |
HTrans<double> | operator*(const HTrans<double>& t) |
void | operator*=(const HTrans<double>& t) |
HTrans<double>& | operator=(const HTrans<double>&) |
double | operator[](Int_t i) const |
double& | operator[](Int_t i) |
double | Orto3Column(Int_t col, Int_t ref) |
void | OrtoNorm3() |
double | OrtoNorm3Column(Int_t col, Int_t ref) |
void | Print() const |
double* | PtrBaseVec(Int_t b) |
const double* | PtrBaseVec(Int_t b) const |
double* | PtrBaseVecX() |
const double* | PtrBaseVecX() const |
double* | PtrBaseVecY() |
const double* | PtrBaseVecY() const |
double* | PtrBaseVecZ() |
const double* | PtrBaseVecZ() const |
double* | PtrPos() |
HPoint<double> | Rotate(const HPoint<double>& v) const |
void | Rotate(const HTrans<double>& a, Int_t i1, Int_t i2, double amount) |
void | RotateBackVec3(const double* in, double* out) const |
void | RotateIP(HPoint<double>& v) const |
void | RotateLF(Int_t i1, Int_t i2, double amount) |
void | RotatePF(Int_t i1, Int_t i2, double amount) |
void | RotateVec3(const double* in, double* out) const |
void | RotateVec3IP(double* in) const |
void | Scale(double sx, double sy, double sz) |
void | SetBaseVec(Int_t b, Float_t* x) |
void | SetBaseVec(Int_t b, Double_t* x) |
void | SetBaseVec(Int_t b, double x, double y, double z) |
void | SetBaseVecViaCross(Int_t i) |
void | SetFromArray(const Float_t* arr) |
void | SetFromArray(const Double_t* arr) |
void | SetPos(const Float_t* x) |
void | SetPos(const Double_t* x) |
void | SetPos(const HTrans<double>& t) |
void | SetPos(double x, double y, double z) |
void | SetRotByAngles(Float_t a1, Float_t a2, Float_t a3) |
void | SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const Text_t* pat) |
void | SetTrans(const HTrans<double>& t) |
void | SetupRotation(Int_t i, Int_t j, double f) |
void | Transpose() |
void | TransposeRotationPart() |
void | UnitRot() |
void | UnitTrans() |
double | Unscale() |
void | Unscale(double& sx, double& sy, double& sz) |