| HTrans<double>() |
| HTrans<double>(const HTrans<double>& z) |
| HTrans<double>(const Float_t* x) |
| HTrans<double>(const Double_t* x) |
| ~HTrans<double>() |
| double* | Array() |
| const double* | Array() const |
| double* | ArrT() |
| const double* | ArrT() const |
| double* | ArrX() |
| const double* | ArrX() const |
| double* | ArrY() |
| const double* | ArrY() const |
| double* | ArrZ() |
| const double* | ArrZ() const |
| static TClass* | Class() |
| double | CM(Int_t i, Int_t j) const |
| double& | CM(Int_t i, Int_t j) |
| TVector3 | GetBaseVec(Int_t b) const |
| void | GetBaseVec(Int_t b, double* x) const |
| void | GetBaseVec(Int_t b, TVector3& v) const |
| TVector3 | GetPos() const |
| void | GetPos(double* x) const |
| void | GetPos(TVector3& v) const |
| void | GetPos(double& x, double& y, double& z) const |
| void | GetRotAngles(Float_t* x) const |
| void | GetScale(double& sx, double& sy, double& sz) const |
| double | Invert() |
| double | InvertWithoutRow4() |
| TClass* | IsA() const |
| void | Move(const HTrans<double>& a, Int_t ai, double amount) |
| void | Move3(const HTrans<double>& a, double x, double y, double z) |
| void | Move3LF(double x, double y, double z) |
| void | Move3PF(double x, double y, double z) |
| void | MoveLF(Int_t ai, double amount) |
| void | MovePF(Int_t ai, double amount) |
| TVector3 | Multiply(const TVector3& v, double w = 1) const |
| void | MultiplyIP(TVector3& v, double w = 1) const |
| void | MultiplyVec3(const double* in, double w, double* out) const |
| void | MultiplyVec3IP(double* in, double w) const |
| void | MultLeft(const HTrans<double>& t) |
| void | MultLeft3x3(const double* m) |
| void | MultLeft3x3transposed(const double* m) |
| void | MultRight(const HTrans<double>& t) |
| void | MultRight3x3(const double* m) |
| void | MultRight3x3transposed(const double* m) |
| double | Norm3Column(Int_t col) |
| const double* | operator const double*() const |
| double* | operator double*() |
| double | operator()(Int_t i, Int_t j) const |
| double& | operator()(Int_t i, Int_t j) |
| HTrans<double> | operator*(const HTrans<double>& t) |
| void | operator*=(const HTrans<double>& t) |
| HTrans<double>& | operator=(const HTrans<double>& t) |
| double | operator[](Int_t i) const |
| double& | operator[](Int_t i) |
| double | Orto3Column(Int_t col, Int_t ref) |
| void | OrtoNorm3() |
| double | OrtoNorm3Column(Int_t col, Int_t ref) |
| void | Print(Option_t* option = "") const |
| double* | PtrBaseVec(Int_t b) |
| const double* | PtrBaseVec(Int_t b) const |
| double* | PtrBaseVecX() |
| const double* | PtrBaseVecX() const |
| double* | PtrBaseVecY() |
| const double* | PtrBaseVecY() const |
| double* | PtrBaseVecZ() |
| const double* | PtrBaseVecZ() const |
| double* | PtrPos() |
| TVector3 | Rotate(const TVector3& v) const |
| void | Rotate(const HTrans<double>& a, Int_t i1, Int_t i2, double amount) |
| void | RotateBackVec3(const double* in, double* out) const |
| void | RotateIP(TVector3& v) const |
| void | RotateLF(Int_t i1, Int_t i2, double amount) |
| void | RotatePF(Int_t i1, Int_t i2, double amount) |
| void | RotateVec3(const double* in, double* out) const |
| void | RotateVec3IP(double* in) const |
| void | Scale(double sx, double sy, double sz) |
| void | SetBaseVec(Int_t b, double* x) |
| void | SetBaseVec(Int_t b, const TVector3& v) |
| void | SetBaseVec(Int_t b, double x, double y, double z) |
| void | SetBaseVecViaCross(Int_t i) |
| void | SetPos(double* x) |
| void | SetPos(const HTrans<double>& t) |
| void | SetPos(double x, double y, double z) |
| void | SetRotByAngles(Float_t a1, Float_t a2, Float_t a3) |
| void | SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const Text_t* pat) |
| void | SetTrans(const HTrans<double>& t) |
| void | SetupRotation(Int_t i, Int_t j, double f) |
| void | ShowMembers(TMemberInspector& insp, char* parent) |
| void | Streamer(TBuffer& b) |
| void | StreamerNVirtual(TBuffer& b) |
| void | Transpose() |
| void | UnitRot() |
| void | UnitTrans() |
| double | Unscale() |
| void | Unscale(double& sx, double& sy, double& sz) |