#include "Board.h"

Board


class description - source file - inheritance tree (.pdf)

class Board : public ZNode

Inheritance Chart:
TObject
<-
ZGlass
<-
ZList
<-
ZNode
<-
Board
<-
MultiBoard

    protected:
void _init() public:
static void _gled_catalog_init() Board(const Text_t* n = "Board", const Text_t* t = "0") Board(const Board&) virtual ~Board() static TClass* Class() virtual void CopyLinkRefs(lppZGlass_t& ref_list) virtual void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list) virtual void CopyLinks(lpZGlass_t& glass_list) void ExecuteMir(ZMIR& mir) static FID_t FID() ZColor GetColor() const bool GetFillBack() ZImage* GetTexture() Float_t GetTexX0() Float_t GetTexX1() Float_t GetTexY0() Float_t GetTexY1() Float_t GetULen() Float_t GetVLen() static GledNS::ClassInfo* GlassInfo() virtual TClass* IsA() const static MID_t Mid_SetColor() static MID_t Mid_SetFillBack() static MID_t Mid_SetTexture() static MID_t Mid_SetTexX0() static MID_t Mid_SetTexX1() static MID_t Mid_SetTexY0() static MID_t Mid_SetTexY1() static MID_t Mid_SetULen() static MID_t Mid_SetUV() static MID_t Mid_SetVLen() Board& operator=(const Board&) const ZColor* PtrColor() const virtual Int_t RebuildLinkRefs(An_ID_Demangler* c) ZMIR* S_SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1) ZMIR* S_SetFillBack(bool fillback) ZMIR* S_SetTexture(ZImage* texture) ZMIR* S_SetTexX0(Float_t texx0) ZMIR* S_SetTexX1(Float_t texx1) ZMIR* S_SetTexY0(Float_t texy0) ZMIR* S_SetTexY1(Float_t texy1) ZMIR* S_SetULen(Float_t ulen) ZMIR* S_SetUV(Float_t u, Float_t v) ZMIR* S_SetVLen(Float_t vlen) void SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1) void SetFillBack(bool fillback) void SetTexture(ZImage* texture) void SetTexX0(Float_t texx0) void SetTexX1(Float_t texx1) void SetTexY0(Float_t texy0) void SetTexY1(Float_t texy1) void SetULen(Float_t ulen) void SetUV(Float_t u, Float_t v) void SetVLen(Float_t vlen) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) virtual FID_t VFID() const virtual GledNS::ClassInfo* VGlassInfo() const

Data Members


    protected:
ZImage* mTexture X{gS} L{} RnrBits{4,0,5,0, 0,0,0,0} Float_t mTexX0 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000], -join=>1) Float_t mTexY0 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000]) Float_t mTexX1 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000], -join=>1) Float_t mTexY1 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000]) Float_t mULen X{gS} 7 Value(-range=>[0,1000,1,100],-join=>1) Float_t mVLen X{gS} 7 Value(-range=>[0,1000,1,100]) bool bFillBack X{gS} 7 Bool(-join=>1); ZColor mColor X{PGS} 7 ColorButt() static GledNS::ClassInfo* sap_Board_ci static GledNS::LinkMemberInfo* sap_Texture_lmi

Class Description


void _init()



Inline Functions


                      void ~Board()
                     Board Board(const Text_t* n = "Board", const Text_t* t = "0")
                      void SetUV(Float_t u, Float_t v)
                     FID_t FID()
                     FID_t VFID() const
        GledNS::ClassInfo* GlassInfo()
        GledNS::ClassInfo* VGlassInfo() const
                   ZImage* GetTexture()
                      void SetTexture(ZImage* texture)
                   Float_t GetTexX0()
                      void SetTexX0(Float_t texx0)
                   Float_t GetTexY0()
                      void SetTexY0(Float_t texy0)
                   Float_t GetTexX1()
                      void SetTexX1(Float_t texx1)
                   Float_t GetTexY1()
                      void SetTexY1(Float_t texy1)
                   Float_t GetULen()
                      void SetULen(Float_t ulen)
                   Float_t GetVLen()
                      void SetVLen(Float_t vlen)
                      bool GetFillBack()
                      void SetFillBack(bool fillback)
                    ZColor GetColor() const
                      void SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
             const ZColor* PtrColor() const
                      void CopyLinks(lpZGlass_t& glass_list)
                      void CopyLinkRefs(lppZGlass_t& ref_list)
                      void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list)
                     Int_t RebuildLinkRefs(An_ID_Demangler* c)
                      void ExecuteMir(ZMIR& mir)
                     ZMIR* S_SetTexture(ZImage* texture)
                     MID_t Mid_SetTexture()
                     ZMIR* S_SetTexX0(Float_t texx0)
                     MID_t Mid_SetTexX0()
                     ZMIR* S_SetTexY0(Float_t texy0)
                     MID_t Mid_SetTexY0()
                     ZMIR* S_SetTexX1(Float_t texx1)
                     MID_t Mid_SetTexX1()
                     ZMIR* S_SetTexY1(Float_t texy1)
                     MID_t Mid_SetTexY1()
                     ZMIR* S_SetULen(Float_t ulen)
                     MID_t Mid_SetULen()
                     ZMIR* S_SetVLen(Float_t vlen)
                     MID_t Mid_SetVLen()
                     ZMIR* S_SetFillBack(bool fillback)
                     MID_t Mid_SetFillBack()
                     ZMIR* S_SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
                     MID_t Mid_SetColor()
                     ZMIR* S_SetUV(Float_t u, Float_t v)
                     MID_t Mid_SetUV()
                      void _gled_catalog_init()
                   TClass* Class()
                   TClass* IsA() const
                      void ShowMembers(TMemberInspector& insp, char* parent)
                      void Streamer(TBuffer& b)
                      void StreamerNVirtual(TBuffer& b)
                     Board Board(const Board&)
                    Board& operator=(const Board&)


Last update: Thu Jun 9 15:56:58 2005


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