Board
class description - source file - inheritance tree (.pdf)
protected:
void _init()
public:
static void _gled_catalog_init()
Board(const Text_t* n = "Board", const Text_t* t = "0")
Board(const Board&)
virtual ~Board()
static TClass* Class()
virtual void CopyLinkRefs(lppZGlass_t& ref_list)
virtual void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list)
virtual void CopyLinks(lpZGlass_t& glass_list)
void ExecuteMir(ZMIR& mir)
static FID_t FID()
ZColor GetColor() const
bool GetFillBack()
ZImage* GetTexture()
Float_t GetTexX0()
Float_t GetTexX1()
Float_t GetTexY0()
Float_t GetTexY1()
Float_t GetULen()
Float_t GetVLen()
static GledNS::ClassInfo* GlassInfo()
virtual TClass* IsA() const
static MID_t Mid_SetColor()
static MID_t Mid_SetFillBack()
static MID_t Mid_SetTexture()
static MID_t Mid_SetTexX0()
static MID_t Mid_SetTexX1()
static MID_t Mid_SetTexY0()
static MID_t Mid_SetTexY1()
static MID_t Mid_SetULen()
static MID_t Mid_SetUV()
static MID_t Mid_SetVLen()
Board& operator=(const Board&)
const ZColor* PtrColor() const
virtual Int_t RebuildLinkRefs(An_ID_Demangler* c)
ZMIR* S_SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
ZMIR* S_SetFillBack(bool fillback)
ZMIR* S_SetTexture(ZImage* texture)
ZMIR* S_SetTexX0(Float_t texx0)
ZMIR* S_SetTexX1(Float_t texx1)
ZMIR* S_SetTexY0(Float_t texy0)
ZMIR* S_SetTexY1(Float_t texy1)
ZMIR* S_SetULen(Float_t ulen)
ZMIR* S_SetUV(Float_t u, Float_t v)
ZMIR* S_SetVLen(Float_t vlen)
void SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
void SetFillBack(bool fillback)
void SetTexture(ZImage* texture)
void SetTexX0(Float_t texx0)
void SetTexX1(Float_t texx1)
void SetTexY0(Float_t texy0)
void SetTexY1(Float_t texy1)
void SetULen(Float_t ulen)
void SetUV(Float_t u, Float_t v)
void SetVLen(Float_t vlen)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
virtual FID_t VFID() const
virtual GledNS::ClassInfo* VGlassInfo() const
protected:
ZImage* mTexture X{gS} L{} RnrBits{4,0,5,0, 0,0,0,0}
Float_t mTexX0 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000], -join=>1)
Float_t mTexY0 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000])
Float_t mTexX1 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000], -join=>1)
Float_t mTexY1 X{gS} 7 Value(-range=>[-1e3,1e3,1,1000])
Float_t mULen X{gS} 7 Value(-range=>[0,1000,1,100],-join=>1)
Float_t mVLen X{gS} 7 Value(-range=>[0,1000,1,100])
bool bFillBack X{gS} 7 Bool(-join=>1);
ZColor mColor X{PGS} 7 ColorButt()
static GledNS::ClassInfo* sap_Board_ci
static GledNS::LinkMemberInfo* sap_Texture_lmi
void _init()
Inline Functions
void ~Board()
Board Board(const Text_t* n = "Board", const Text_t* t = "0")
void SetUV(Float_t u, Float_t v)
FID_t FID()
FID_t VFID() const
GledNS::ClassInfo* GlassInfo()
GledNS::ClassInfo* VGlassInfo() const
ZImage* GetTexture()
void SetTexture(ZImage* texture)
Float_t GetTexX0()
void SetTexX0(Float_t texx0)
Float_t GetTexY0()
void SetTexY0(Float_t texy0)
Float_t GetTexX1()
void SetTexX1(Float_t texx1)
Float_t GetTexY1()
void SetTexY1(Float_t texy1)
Float_t GetULen()
void SetULen(Float_t ulen)
Float_t GetVLen()
void SetVLen(Float_t vlen)
bool GetFillBack()
void SetFillBack(bool fillback)
ZColor GetColor() const
void SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
const ZColor* PtrColor() const
void CopyLinks(lpZGlass_t& glass_list)
void CopyLinkRefs(lppZGlass_t& ref_list)
void CopyLinkReps(ZGlass::lLinkRep_t& link_rep_list)
Int_t RebuildLinkRefs(An_ID_Demangler* c)
void ExecuteMir(ZMIR& mir)
ZMIR* S_SetTexture(ZImage* texture)
MID_t Mid_SetTexture()
ZMIR* S_SetTexX0(Float_t texx0)
MID_t Mid_SetTexX0()
ZMIR* S_SetTexY0(Float_t texy0)
MID_t Mid_SetTexY0()
ZMIR* S_SetTexX1(Float_t texx1)
MID_t Mid_SetTexX1()
ZMIR* S_SetTexY1(Float_t texy1)
MID_t Mid_SetTexY1()
ZMIR* S_SetULen(Float_t ulen)
MID_t Mid_SetULen()
ZMIR* S_SetVLen(Float_t vlen)
MID_t Mid_SetVLen()
ZMIR* S_SetFillBack(bool fillback)
MID_t Mid_SetFillBack()
ZMIR* S_SetColor(Float_t r, Float_t g, Float_t b, Float_t a = 1)
MID_t Mid_SetColor()
ZMIR* S_SetUV(Float_t u, Float_t v)
MID_t Mid_SetUV()
void _gled_catalog_init()
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Board Board(const Board&)
Board& operator=(const Board&)
Last update: Thu Jun 9 15:56:58 2005
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