#ifndef Var1_PSRectangle_H
#define Var1_PSRectangle_H
#include <Glasses/ParaSurf.h>
class PSRectangle : public ParaSurf
{
MAC_RNR_FRIENDS(PSRectangle);
private:
void _init();
protected:
Float_t mMinX;
Float_t mMaxX;
Float_t mMinY;
Float_t mMaxY;
Opcode::Plane* mEdgePlanes;
public:
PSRectangle(const Text_t* n="PSRectangle", const Text_t* t=0);
virtual ~PSRectangle();
virtual void SetupEdgePlanes();
virtual Float_t Surface();
virtual void origin_fgh(Float_t* g);
virtual void origin_pos(Float_t* x);
virtual void pos2fgh(const Float_t* x, Float_t* f);
virtual void fgh2pos(const Float_t* f, Float_t* x);
virtual void fgh2fdir(const Float_t* f, Float_t* d);
virtual void fgh2gdir(const Float_t* f, Float_t* d);
virtual void fgh2hdir(const Float_t* f, Float_t* d);
virtual void pos2hdir(const Float_t* x, Float_t* d);
virtual Float_t pos2hray(const Float_t* x, Opcode::Ray& r);
virtual void pos2grav(const Float_t* x, GravData& gd);
virtual void random_fgh(TRandom& rnd, Float_t* f);
virtual void random_pos(TRandom& rnd, Float_t* x);
virtual Int_t n_edge_planes() { return 4; }
virtual Opcode::Plane* edge_planes() { return mEdgePlanes; }
virtual Bool_t support_wrap() { return true; }
virtual void wrap(Float_t* x, Int_t plane, Float_t dist);
#include "PSRectangle.h7"
ClassDef(PSRectangle, 1);
};
#endif