#include "SGlUniform.h"
ClassImp(SGlUniform);
SGlUniform::SGlUniform() :
ZRCStone(),
fIsFloat (false),
fType (-1),
fVarSize (-1),
fArrSize (-1),
fLocation (-1)
{}
SGlUniform::SGlUniform(const Text_t* name, const Text_t* defs, Bool_t is_float,
Int_t type, Int_t var_size, Int_t arr_size, Int_t loc) :
ZRCStone(),
fName (name),
fDefaults (defs),
fIsFloat (is_float),
fType (type),
fVarSize (var_size),
fArrSize (arr_size),
fLocation (loc)
{}
SGlUniform::~SGlUniform()
{}
void SGlUniform::Reset(const TString& name, const TString& defs, Bool_t is_float,
Int_t type, Int_t var_size, Int_t arr_size, Int_t loc)
{
fName = name;
fDefaults = defs;
fIsFloat = is_float;
fType = type;
fVarSize = var_size;
fArrSize = arr_size;
fLocation = loc;
}